Black Pearl Necklace

Description

  • A string of beautiful black pearls held together by magic.
  • Small, it wouldn't fit over most humanoid's head, but the magic allows it to be stretched to pass it over.

D&D 5th Edition Properties

  • Must be attuned by a spell caster.
  • Has 8 charges.
  • Recharges 1d8 charges at dawn.
  • Each of the following spell effects do not require components or concentration and use your spell casting abilities.
  • Trident. With 1 charge you can cast the Trident spell which is identical to Magic Missiles except there's only one missile dealing 3d4+1 force damage. With each additional charge above the first, add 1d4+1 force damage.
  • Murk. With 1 charge you can cast the Murk spell which is identical to Fog Cloud except it works underwater too.
  • Speak with Water Creatures. With 1 charge you can cast the Speak with Water Creatures spell which is identical to Speak with Animals except you can only talk to water creatures, whatever their type, like humanoids.
  • Create Salt Water. With 1 charge you can cast the Create Salt Water spell which is identical to Create Water except you can only create salt water.
  • Purify Salt Water. With 1 charge you can cast the Purify Salt Water spell which is identical to Purify Water except you can't remove salt in the targeted liquid.
  • Bless Fishes. With 1 charge you can cast the Bless Fishes spell which is identical to Bless except you can only target fish and fish related creatures.
  • Bane Non-Fishes. With 1 charge you can cast the Bane Non-Fishes spell which is identical to Bane except you can only target non-fish and non-fish related creatures.
  • Fish Familiar. With 1 charge you can cast the Fish Familiar spell which is identical to Find Familiar except you can only get a fish or squid familiar.
  • Long Swim. With 1 charge you can cast the Long Swim spell which is identical to Longstrider except only when swimming.
  • Alter Self. With 2 charge you can cast the Alter Self spell.
  • Coral Skin. With 2 charge you can cast the Coral Skin spell which is identical to Barkskin except that the skin becomes coral-like instead of bark-like.
  • Enlarge Fish. With 2 charge you can cast the Enlarge Fish spell which is identical to Enlarge except you can only target fish and fish related creatures.
  • Find Sea Steed. With 2 charge you can cast the Find Sea Steed spell which is identical to Find Steed except you can only get a large sea creature.
  • Water Form. With 3 charge you can cast the Water Form spell which is identical to Gaseous Form except your form becomes watery and is fully substantial.
  • Air Breathing. With 1 charge you can cast the Air Breathing spell which is identical to Water Breathing except it enables creatures that breathe only water to breathe air.