The World of Ebberus
To adventurers and game masters, welcome to Ebberus! Enjoy your stay and enhance your campaigns. The content of this entire site is free for you to use personally.
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What is Ebberus?
The world of Ebberus is a fantasy world ready to be used with any RPG (role-playing game) system. It is populated by a basic mix of good old fashion fantasy races with humans being the most numerous one.
Here, you'll find plenty of magic, elves, dragons and that deities are real.
Is it safe?
Orcs, trolls and demons rarely make for a safe place to be, but...
It's pretty safe overall, as long as you make sure everyone involved is having fun. To do so, I've instigated two basic rules.
1) In this world, systemic sexism or sex-based discrimination doesn't exist. Therefore, game play shouldn't contain any such thing. Most NPCs are pansexual, few are strictly heterosexual even though family life is mostly heterosexual.
2) No hateful racism. Even though there are conflicts between races, (Ex.: dwarves and elves, as in many other fantasy world, do not see eye to eye.) let's keep the hate down. The fact is they are all equal in the eyes of the goddesses and gods.
- The Arena
- The Delta of Ssavissiag
- The Howling Territories
- The Prairies of Gramirgrorr
- The Savana of Sormihowr
Here's what's new on Ebberus, starting with the latest development:
- Updated the maps of all inns, most villages and Deepvalley Keep.
- Entered a description for the Half Elves and Ingeniaes.
- Entered a description for the Arkraïds, Durals, Mirianns, Misks, Srogs, Taureans, Treocs, Vulfins, Half Demons and Half Giants.
- Created the map for the village of Laststand.
- Created the floor plan of the White Dust Inn in Downcliff.
- Created the floor plan of the Drunken Daisy Inn in Crossing.
- Created the map for the exterior of Woodside Castle.
- Created the map for the exterior of Downcliff Castle.
- Created the floor plans of a few houses of Greenhill, including the inn.
- Created the map for the village of Greenhill.
- Created the map for the city of Downcliff.
- Created the floor plan of Deepvalley Keep.
- Added family members and notables for Smallcoin and Steelshield.
- Updated the map of Smallcoin and Steelshield.
- Created the floor plan of the Ugly Harpy Inn in Laketown.
- Created the floor plan of the Golden Knight Inn in Whiteriver.
- Created the floor plan of the Wild Boar Inn in Woodside.
- Created the floor plan of the Traveler's Luck Inn in Greenfield.
- Created basic description of the dwarven realms of Darkard, Karmoor and Vargaar, the elven realms of Alliam, Issilad and Melill, as well as the halfling countries of The County, The Short Hills and The Small Empire.
- Entered a description for the Dwarves, Elves, Dark Elves, and Halflings, Tall Ones.
- Created the map for the exterior of Deepvalley Keep.
- Created the map for the city of Woodside.
- Created the map for the town of Laketown.
- Created the map for the village of Whiteriver.
- Created the map for the village of Crossing.
- Created the map for the village of Greenfield.
- Filled up the parent pages Realms, Regions, Settlements, Other Races and Humanoids, civilized.
- Put in alphabetical orders all the races in the Races page.
- Split up the Regions menu into Regions and Realms.
- Filled up the parent page for Humans with the details of the various ethnicities, basic physiology and a tiny bit of history.
- Added the different Ages in the story of The First War.
Here, eventually, you'll be able to buy premade adventure outlines. These will be rules agnostic, and each for 1$.
Yes, one thing I've always hated of premade adventure was the amount of stuff you had to read and remember. In the adventures I'm creating, I put just enough information to run it. It will give you lots of room to add your own flavor it without having to discard most of the material.
In each, I will reference potential maps you can buy from diverse sources to go along the adventure, giving you the ability to flexibly adjust the cost of the adventure to your wallet.
In some, I will suggest several modular maps that might run up the cost of a single adventure, just know I will be reusing them in future adventure. Optionally, you could just buy the most useful one and build what you need from it or adjust the adventure to it. Or you could buy something else, or make them up yourself.